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WHAT I'VE WORKED ON

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NIGHT CALL

Monkey Moon

Raw Fury

"Night Call" is a narrative mystery noir game set in Paris, in which you play as a taxi driver and aid the police investigate a serial killer on the loose by talking to your fares.

The soundtrack is a dense, versatile and atmospheric soundscape that tries to translate the feeling of a classic noir movie using modern instrumentation and scoring techniques.

The music is evolving based on a dynamic system that responds to dialogue states.

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"[...] The fuzzing of already infinitely sustainable tones in “Someone to Talk to” works well as a sort of sonic accent or accessory to the visual idea of midnight fog and dim or dirtied street lights only capable of partially lighting the players’ routes as they, as the protagonist cabbie, transport passengers of unknown guilt or innocence through the winding and circular paths of Paris."

— Kira Grunenberg for Throw the Dice And Play Nice

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AWARDS

"Best Independent Game" - Pégases 2020

"Excellence in Narrative - Honorable Mention" - IGF 2020

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NO PLAN B

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currently in production

releasing Q4 2021

Mode: Infiltration - Action - Corentin Brasart
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Mode: Infiltration - Planification - Corentin Brasart
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Mode: Exfiltration - Action - Corentin Brasart
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Mode: Exfiltration - Planification - Corentin Brasart
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No Plan B - Main Theme - Corentin Brasart
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ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

In "No Plan B", assemble your squad, gear up, and lead your ops in a gripping tactical game with no room for failure. No Plan B is a strategy tactical topdown shooter where you map out your whole plan before executing it and hope everything works out without any casualties.

The soundtrack is a hybrid orchestral/electronic score, it reacts dynamically between very intense action cues and a lot more laid back "planification" cues where the player has to think about their strategy.

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GLADIABOTS

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In "Gladiabots", you assemble your robot squad, construct their AI and send them in the battle arena to see your strategy play out.

The soundtrack is a rhythmic electronic score, made to react very dynamically to different gameplay states — ranging from intense upbeat action tracks, to relaxing and discrete parts where the player has to build his own AIs.

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"I can confirm that even if your brain turns to soup at the slightest whiff of C++, Gladiabots is still accessible thanks to its colour-coded flowchart AI system. Your bots follow conditional instructions flowing from left to right on your chart, so if you want to have them consider one priority before another, you just drag and drop that branch further to the left. It’s simple and mouse-based, but makes me feel like some kind of cyberpunk robo-master."

— Dominic Tarason for Rock Paper Shotgun

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A Pirate's World - Corentin Brasart
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High Stakes on the High Seas - Corentin Brasart
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Battle at the Castle - Corentin Brasart
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Le Pacte - Main Theme - Corentin Brasart
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TALES UP

Périple Studio

"Tales Up" is a role-playing mobile app in which you can play interactive stories alone or with your friends. Each story has a unique setting, ranging from old Pirates tales, heroic Viking battles... to a Film Noir thriller, or a detective storyline from the far future.

Because it has to adapt to every unique and vastly different setting from every story, the soundtrack is a versatile mix of various musical genres, which are reminiscent of the era and mood each story is taking place in.

ORIGINAL SOUNDTRACK

by Corentin Brasart

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Intertwined - Original Soundtrack - Corentin Brasart

INTERTWINED

INTERTWINED team

In "Intertwined", you will be invited on a first person journey across beautifully crafted visual and musical landscapes.

You will have to climb your way through the environment using every parkour skills your character has to offer... but also discover every secret of the mysterious dormant village you've stumbled upon.

The soundtrack is an orchestral minimalist score, using tuned percussions and an organic instrumentation to represent its motifs.

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

Nid - Corentin Brasart
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Envolées - Corentin Brasart
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L'Ascension d'Été - Corentin Brasart
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MIGRATION

Global Game Jam 2018
ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"Migration" is a game made during the Global Game Jam 2018.

You play as parent birds who need to guide their children through the seasons in order to migrate to a warmer climate.

The soundtrack is an orchestral and solo piano score, it is both majestic and empowering as it illustrates the struggle of the birds migration through harsh climates.

Post-Mortem - Original Soundtrack - Corentin Brasart
Purgatory - Corentin Brasart
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Ending Theme - Corentin Brasart
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POST-MORTEM

Directed by Théo Alloy
ORIGINAL SOUNDTRACK

by Corentin Brasart

"Post-Mortem" is TV show pilot directed by Théo Alloy, the story follows a father and husband who dies but finds himself in a place where he can watch his family living on after his death, and reincarnate for limited amount of times in the body of people close to them.

The soundtrack is a modern TV score, using evolving textures, rhythmic underscore and a piano-based main theme.