© 2019 par Corentin Brasart.

WHAT I'VE WORKED ON

NIGHT CALL

Monkey Moon

Raw Fury

Monkey Moon

Raw Fury

"Night Call" is a narrative mystery noir game set in Paris, in which you play as a taxi driver and aid the police investigate a serial killer on the loose by talking to your fares.

The soundtrack is a dense, versatile and atmospheric soundscape that tries to translate the feeling of a classic noir movie using modern instrumentation and scoring techniques.

The music is evolving based on a dynamic system that responds to dialogue states.

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"[...] The fuzzing of already infinitely sustainable tones in “Someone to Talk to” works well as a sort of sonic accent or accessory to the visual idea of midnight fog and dim or dirtied street lights only capable of partially lighting the players’ routes as they, as the protagonist cabbie, transport passengers of unknown guilt or innocence through the winding and circular paths of Paris."

— Kira Grunenberg for Throw the Dice And Play Nice

GLADIABOTS

GFX47

In "Gladiabots", you assemble your robot squad, construct their AI and send them in the battle arena to see your strategy play out.

The soundtrack is a rhythmic electronic score, made to react very dynamically to different gameplay state — ranging from intense upbeat action tracks, to relaxing and discrete parts where the player builds his AIs.

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"I can confirm that even if your brain turns to soup at the slightest whiff of C++, Gladiabots is still accessible thanks to its colour-coded flowchart AI system. Your bots follow conditional instructions flowing from left to right on your chart, so if you want to have them consider one priority before another, you just drag and drop that branch further to the left. It’s simple and mouse-based, but makes me feel like some kind of cyberpunk robo-master."

— Dominic Tarason for Rock Paper Shotgun

INTERTWINED

INTERTWINED team

In "Intertwined", you will be invited on a first person journey across beautifully crafted visual and musical landscapes.

You will have to climb your way through the environment using every parkour skills your character has to offer... but also discover every secret of the mysterious dormant village you've stumbled upon!

The soundtrack is an orchestral minimalist score, using tuned percussions and an organic instrumentation to represent its motifs.

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

Nid - Corentin Brasart
00:00 / 00:00
Envolées - Corentin Brasart
00:00 / 00:00
L'Ascension d'Été - Corentin Brasart
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MIGRATION

Global Game Jam 2018
ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"Migration" is a game made during the Global Game Jam 2018.

You play as parent birds who need to guide their children through the seasons in order to migrate to a warmer climate.

The soundtrack is an orchestral and solo piano score, it is both majestic and empowering as it illustrates the struggle of the birds migration through harsh climates.

Monster's Haven - Corentin Brasart
00:00 / 00:00
Invasion - Corentin Brasart
00:00 / 00:00

MONSTER HAVEN

Team SAPHIR - ISART Digital Paris
ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN

by Corentin Brasart

"Monster Haven" is a builder game in which you play as monsters trying to build a village and fighting the never-ending invasion of humans trying to disrupt your way of life.

The soundtrack is an orchestral score inspired by RPGs.

Purgatory - Corentin Brasart
00:00 / 00:00
Ending Theme - Corentin Brasart
00:00 / 00:00

POST-MORTEM

Directed by Théo Alloy
ORIGINAL SOUNDTRACK

by Corentin Brasart

"Post-Mortem" is TV show pilot directed by Théo Alloy, the story follows a father and husband who dies but finds himself in a place where he can watch his family living on after his death, and reincarnate for limited amount of times in the body of people close to them.

The soundtrack is a modern TV score, using evolving textures, rhythmic underscore and a piano-based main theme.

Myeongseong (Main Theme) - Corentin Brasart
00:00 / 00:00
Facing Korea - Corentin Brasart
00:00 / 00:00

SIJO

ISART Digital Paris
ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN

by Corentin Brasart, Vincent Bucher

"Sijo" is a visual novel game about Empress Myeongseong at different moments of her life.

The soundtrack is a mix of traditional Korean instrumentation and modern orchestration.