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WHAT I'VE WORKED ON

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FLAT EYE

Monkey Moon

Raw Fury

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ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"Flat Eye" is a narrative management game set in the near future in Iceland, in which you play as a remote manager of a gas station supervised by an advanced AI. Your role is to implement new technological devices and talk with characters about the effects technological advancements have on their life and the world around them.

The music results in an electronic, ambient and minimalistic soundtrack; which tries to convey the idea of time and days passing by, phasing in and out of themselves, and the feeling of repetition through patterns.

"Monkey Moon spin a lot of disparate threads over the course of this narrative management experiment, but the resulting tapestry they weave at the end of it all is truly something worth celebrating.

They continue to do important, singular work with their conversational debates, and while some of Flat Eye's themes will no doubt upset certain parts of the population, there's still plenty of light to be found among the dark if you enter its world with an open mind.

 

Its corpo dystopia may be further along the tech ladder than we are, but I take heart in the fact that Flat Eye's still only set in 2022. If they can course correct away from several world-ending visions of what's to come, perhaps we can too."

— Katharine Castle, Editor in Chief for Rock Paper Shotgun

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NIGHT CALL

Monkey Moon

Raw Fury

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ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

"Night Call" is a narrative mystery noir game set in Paris, in which you play as a taxi driver and aid the police investigate a serial killer on the loose by talking to your fares.

The soundtrack is a dense, versatile and atmospheric soundscape that tries to translate the feeling of a classic noir movie using modern instrumentation and scoring techniques.

The music is evolving based on a dynamic system that responds to dialogue states.

"[...] The fuzzing of already infinitely sustainable tones in “Someone to Talk to” works well as a sort of sonic accent or accessory to the visual idea of midnight fog and dim or dirtied street lights only capable of partially lighting the players’ routes as they, as the protagonist cabbie, transport passengers of unknown guilt or innocence through the winding and circular paths of Paris."

— Kira Grunenberg for Throw the Dice And Play Nice

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AWARDS

"Best Independent Game" - Pégases 2020

"Excellence in Narrative - Honorable Mention" - IGF 2020

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NO PLAN B

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currently in EARLY ACCESS

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

In "No Plan B", assemble your squad, gear up, and lead your ops in a gripping tactical game with no room for failure. No Plan B is a strategy tactical topdown shooter where you map out your whole plan before executing it and hope everything works out without any casualties.

The soundtrack is a hybrid orchestral/electronic score, it reacts dynamically between very intense action cues and a lot more laid back "planification" cues where the player has to think about their strategy.

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GLADIABOTS

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ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart

In "Gladiabots", you assemble your robot squad, construct their AI and send them in the battle arena to see your strategy play out.

The soundtrack is a rhythmic electronic score, made to react very dynamically to different gameplay states — ranging from intense upbeat action tracks, to relaxing and discrete parts where the player has to build his own AIs.

"I can confirm that even if your brain turns to soup at the slightest whiff of C++, Gladiabots is still accessible thanks to its colour-coded flowchart AI system. Your bots follow conditional instructions flowing from left to right on your chart, so if you want to have them consider one priority before another, you just drag and drop that branch further to the left. It’s simple and mouse-based, but makes me feel like some kind of cyberpunk robo-master."

— Dominic Tarason for Rock Paper Shotgun

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TALES UP

Périple Studio
A Pirate's World - Corentin Brasart
00:00 / 00:00
High Stakes on the High Seas - Corentin Brasart
00:00 / 00:00
Magic Academy - Corentin Brasart
00:00 / 00:00
Le Pacte - Main Theme - Corentin Brasart
00:00 / 00:00
Space Pioneers - Corentin Brasart
00:00 / 00:00
Trouble in the Galaxy - Corentin Brasart
00:00 / 00:00
ORIGINAL SOUNDTRACK

by Corentin Brasart

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"Tales Up" is a role-playing mobile app in which you can play interactive stories alone or with your friends. Each story has a unique setting, ranging from old Pirates tales, heroic Viking battles, Space Operas... to a Film Noir thriller, or a detective storyline from the far future.

Because it has to adapt to every unique and vastly different setting from every story, the soundtrack is a versatile mix of various musical genres, which are reminiscent of the era and mood each story is taking place in.

Intertwined - Original Soundtrack - Corentin Brasart

INTERTWINED

INTERTWINED team

In "Intertwined", you will be invited on a first person journey across beautifully crafted visual and musical landscapes.

You will have to climb your way through the environment using every parkour skills your character has to offer... but also discover every secret of the mysterious dormant village you've stumbled upon.

The soundtrack is an orchestral minimalist score, using tuned percussions and an organic instrumentation to represent its motifs.

ORIGINAL SOUNDTRACK
ORIGINAL SOUND DESIGN
FMOD INTEGRATION

by Corentin Brasart